You can fail to steal the ring, plant it or get caught and still proceed with the quest. This small side quest will only become available after completing at least three of the Reputation Quests. Activate the lever and you'll descend to 'Irkngthand Grand Cavern'. Make sure the wine has went into your inventory before moving on, if not reload previous save and try again. You'll soon encounter another metal gate, open it using the chain to the right. Proceed through the corridor on the left and Karliah will tell you that you have a choice between sneaking or fighting the Falmer. Go on until you find a Nordic puzzle-door, SAVE before approaching it and when you do Mercer should take care of it. Jump onto the pipe in front of you then onto the ledge and proceed out of the door. Copyright © 2000 - 2021 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Head to the marketplace between 8 am and 8 pm and speak with him to begin. A Chance Arrangement: Help teach a merchantto mind his own business. > Go into Dragonsreach and SAVE, (if you have previously completed the side-quest 'Bleak Falls Barrow' in the Main Story, you can just walk into the Jarl's quarters and take the letter and also walk into the steward's room and change the registry without risk of being arrested). Items and skills boosting the Sneak skill might come in handy here, though it won't be necessary as you will be able to complete this mission even by playing with a character without experience in pickpocketing. The gem can be found near the alchemy set under the bridge near the beginning of the cave. Follow the quest tracker, killing junkies and no-lives in the Rataways till you hit the Thalmor who are armed and dangerous. Once Brynjolf finishes his distraction, you will lose the chance. Have fun using it on our WWW pages. The key unlocks the chest near the Guildmaster's desk in which the Guild members periodically place loot as a tribute to you. Now go and stealthily steal the ring from Madesi's box and then reverse pickpocket Brand Shei, (your Pickpocket skill has been temporarily increased by 30% for this quest). Simply steal the ring stealthily from the strongbox at any time then drop it on the ground, return to Brynjolf, he will be disappointed but you can progress into the Guild. Proceed on and kill any Falmer in your way, go up the ramps until you find a door. YOUR OWN RISK. It's no good donning a full set of heavy armour and blundering your way into Riften with the hopes of joining the secret stealthy Thieves Guild. You can pay the tax or you can try to persuade or intimidate them. Open the door then pick up 'Mercer's plans', a note titled 'Many Thanks' and the Sneak Skill Book 'The Red Kitchen Reader'. He can still be reached, however, by getting underneath the regular map. If pressed, Brynjolf will only mention that certain forces in Riften wish to see Brand-Shei put out of business. The Thieves Guild is also a great place to buy and sell your goods, stolen or otherwise and has some great master trainers and other training tools to be exploited as long as you remain, in the shadows. If you then enter the Dwemer museum again this quest starts over and you have to copy the inscription on the stone again. You can close the window afterwards. There is a 'Summerset Shadows Banner' you have to burn in the next room, do not burn it just yet, this banner is quite buggy so SAVE when you see it. > Don't go killing the first people you see at Pinewatch, as they are civilians. > Even Quicker Way: You'll get arrested, no reward and Brand Shei is spared jail. > Find Maven Black-Briar, she is normally hanging around the second floor of the Bee and Barb Inn. A waypoint will indicate an exit route; hug the right edge of the balcony and you'll see a small hole to the waterfall. At the end of the next corridor, there is a Dwarven spider and another chest. You are to go there and offer to help clear out a rodent infestation, but you will also use the poison he gives you to poison the mead vats. Find Brynjolf (screen above) and initiate a conversation to begin the whole action. Brynjolf in Riften seems to be involved in some nefarious activities and has convinced me to take part in one of his schemes. He will not help you with your translation so you must steal the guide from his Dwemer museum. Follow the hallway, you'll come to another hallway filled with timed pendulum blades and battering rams. Do not kill Gulum at any point before this quest is complete, you may trigger an unfixable bug that makes the quest impossible to continue. > After copying the text, SAVE, two guards, the city captain, and Calcelmo's nephew will enter room and begin to hunt you down. During these jobs it is important never to kill anyone, this is about thievery and forgery not murder. community members have thanked the author. This can still be completed by doing the mini-quests via another non-player character but it makes things more difficult. You may have read a book called 'Of Fjori and Hjolgeir' that hints about this accursed place. Plant Madesi's Ring 4. An additional '18' gems are scattered across Skyrim, usually these are in quest related areas so it is advisable only to go for them after activating the related quest to avoid bugs, the following '7' however, will not affect any quests and can be attained without any bug causing risks, these are: > Whiterun's Jorrvaskr - In Kodlak's room on a bookshelf, note that if you are not a Companion taking this is stealing. Proceed on to find another three bandits in the next room and one more in front of the door to 'Pinewatch Bandit's Sanctuary', sneak past or kill them at your leisure. > The College of Winterhold side quest 'Hitting the Books' - Again for information on joining the College and activating this quest see the College of Winterhold page. Brynjolf should approach you after you get nearby him. Return to the Ragged Flagon when everyone has calmed down and speak with Vex. > Be wary of some human enemies after you drop down a hole and then turn right to reach the Ragged Flagon. Talk to Pantea at the college after Tending to the Flames, she will direct you to 'Hob's Fall Cave' located between Dawnstar and Winterhold. Notes [edit | edit source] You only have a limited amount of time to get the ring and plant it. Also talk to 'Vex' to learn more about the decline of the guild and then to 'Tonilia' to receive your unique set of Thieves Guild stealth armour, even if this armour is no good to you, you must keep it anyway, you get to upgrade it later on, but more importantly you need all of this armour for the final Thieves Guild achievement. You can return here any time to change your power if you wish, but only once a day. You can't kill Brynjolf, he is marked as essential throughout the entirety of the game. > Upon entering SAVE, head upstairs and find the vat on the far side, activate the lid to poison the vat, go back down and find the 'Brewhouse Key' hanging on a hook to the right of the door. Being an organised faction, they have certain rules, and follow a creed to maintain order and discipline among their members, this creed prohibits: Breaking any of these rules can cause repercussions, sometimes you simply forfeit a bonus during an assignment but more often than not you will punished more severely, and you'll have to make up for your transgression. Wait until the next day after 4pm, find Brynjolf again and then tell him that you're ready. This prompts the next quest automatically and directs you to a large Dwemer ruin to the west of Windhelm called 'Irkngthand'. While he distract the people, I am to steal Madesi's ring and plant them in Brand-Shei's pocket. For safe passage, activate it again and the blades will retract. Afterwards, head to the big gate to enter the city. If it doesn't burn or it isn't even visible try casting fire spells where it should be or reload the save. Just like before, make sure that you're hidden before making any attempts (screen above), thanks to which you won't get caught stealing. > The College of Winterhold quest 'Under Saarthal' - For information on joining the College and activating this quest see the College of Winterhold page. Additionally take a look around to check if any of the guards is heading this way. After collecting the debt from the troublesome business owners in "Taking Care of Business", Brynjolf asks you to follow him, which begins the next Thieves Guild quest, "Loud and Clear" Loud and Clear Brynjolf is taking me to meet the leader of the organization he represents. NOTE: At this point you are free to wander Riften before you need do the next quest, if you have not already done so, during the Main Story, you may want to consider going for the 'Getting Married' achievement now. Proceed through the first room and take out the wandering Dwarven sphere before proceeding through a gate. If Brynjolf fails to move over to Karliah try reloading the previous save. Complete the 'Tending the Flames' quest then talk to 'Inge Six-Fingers' about the lost lute. Upon entering you will automatically activate the Ansilvund side quest, the gem is found on the table at the end of 'Ansilvund Burial Chambers'. Talk to Brynjolf and he'll task you with teaching the estate's owner 'Aringoth' a lesson. Now find the other stairs to the right of the chamber that leads to 'Snow Veil Sanctum', enter. Activating the valve at the other end of the hallway will also activate the Dwemer blade trap killing the guards in the area. This is because an unfixable bug can occur at a later stage where you are required to complete a mini-quest that contributes towards the final achievement. > You will eventually regain consciousness and find yourself outside the sanctum with Karliah. > Find Tonilia in the Ragged Flagon, she wants you to deliver a satchel of moon sugar to the Khajiit peddler 'Ri'saad' to secure an alliance with the Khajiit trading caravans. The man will ask you for a favour. Brynjolf convinced me to participate in his little scheme. If you fail to convince her you're going to have to go to her house and obtain some evidence against her. There are two 'Shadows' by a fire, sneak past or kill them, a door leads to a circular room where a bandit patrols and another one is sitting at the far end of the tunnel. May as well steal everything. Talk to her, she wants you to replace the proprietor of the 'Honningbrew Meadery'. Not so much. This ends the quest and begins the next quest; 'Hard Answers', SAVE. After the Under Saarthal quest you can talk to 'Urag gro-Shub' he will direct you to a large fort located east-northeast of Whiterun. This is not a quest as such, there are seven special items that can be collected throughout the Thieves Guild main quests. > Once inside the Palace find the wine on an end table in a corridor to the left of the main staircase, sneak over and SAVE before you steal it. The purpose of the mod is to continue where Bethesda left off in the Thieves Guild quests, specifically your ability to interact with Brynjolf. > After the revelations uncovered during your previous quest, Brynjolf will decide that you need to catch Mercer during his final heist. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. > Return to Olfrid who will be glad you saved his murderous friend and he'll reward you. Now exit and return to Gulum. Go inside, SAVE. After some dialogue with Nocturnal you are given a choice of three special powers: Agent of Shadow: This gives you a 2 minute invisibility power while sneaking. The Elder Scrolls V: Skyrim - Brynjolf will be pissed if you fail but honestly who cares, more importantly he'll give you the location to Esbern, in the Rataways. It's not the end though, as now you will have to break into Madesi's chest. Say yes and you'll appear outside of a prison. Brynjolf is first encountered upon entering the Riften Marketplace for the first time. If you have already found this Mold by accident just hand it over and the quest is completed, otherwise it's off to Pinewatch which is located northeast of Falkreath. If you have a high enough speech skill you can simply persuade him to give you the key to his museum. > Return to Endon in Markarth and give him the Silver mold, he will reward you and offer his services as a fence, SAVE. I have mentioned each of these in the Walkthrough below. Rewards. > Continue past the guards and enter 'Calcelmo's Laboratory' SAVE. > SAVE and then try sprinting past them. Thieves Guild quest unlocked: Taking Care of Business. This will restore full access to the guild. I recommend you make your way there now as completing any other quests before this can cause stage quest bugs. To help prevent a bug with Karliah use the 'Wait' function (cn_back) and wait here for at least 3 hours. > Proceed inside, SAVE and continue down a hallway and then through some doors opening into a room with a well in it. Lockpick the sliding door beneath from behind the stand. Beware the hall with the poison gas; your health will drain rapidly until you exit, and it is not possible to eliminate the damage with poison resistances, even with items such as 'Hevnoraak's Mask'. You can give the 'Left Eye of the Falmer' to Delvin for gold as part of 'The Litany of Larceny' side quest, the 'Right Eye of the Falmer' can be kept or sold to a merchant. The gem is found in a locked room in the Bandit's Sanctuary. > This is your first real Thieves Guild assignment- the 'Goldenglow Estate job'. If you still can't find him, install the the Unofficial Skyrim Patch (mirror link) and see if it fixes this. > Find him and persuade, bribe or intimidate him for information. > Upon arriving at Windhelm SAVE, find Torsten and talk to him, he wants you to find an Altmer thief called 'Niranye', she can be found at her stall near the 'White Phial' during the day or in the 'New Gnisis Cornerclub' during the evening, go find her but SAVE before talking to her. Agent of Strife: This gives you an absorb 100 health power. > You'll usually find Endon in the 'Silver-Blood Inn' near Markarth's main entrance, he wants you to retrieve a unique 'Silver Mold' from the bandits at 'Pinewatch'. You should complete the Thieves Guild quest line before beginning the 'Dragonborn' DLC quest line. > Once in the Ragged Flagon, SAVE, do not talk to Vex yet, find Karliah and talk to her, she will lead you into the Cistern to meet with Brynjolf. After you reach the end of the chamber proceed further onward until you reach the next room, SAVE. The last '11' gems have quests related to them and you should only go for the gem while on the related quest: > During the Main Story quest 'Diplomatic Immunity' - See the relative section of the 'Main Story' page for more information about this quest. > Inside the grotto your task is to confront Gulum, remain sneaking and watch out for the various traps here, it is also OK to kill the bandits found in here, it will not forfeit your bonus. Get the safe key from Aringoth; you can get it by either pickpocketing him, killing him or persuading him to hand it over (with 75 Speech skill). Looking at the tiles head south two squares, west two squares, north two squares, west two squares, and south two squares in order to avoid the traps. Sometimes, by the time you fast travel there, they may have already moved on. Proceed on into the next hallway watching out for pressure plate traps. In the latter case, press T and choose how many time should pass. Brynjolf will ask for your help framing a fellow merchant nearby. You are given a lead to follow; an Argonian by the name 'Gulum-Ei'. In here you'll find the 'Spider Control Rod' use this to control a mechanical spider to attack guards with. > Talk to 'Vekel' in the Ragged Flagon he wants you to retrieve some journals from an ice cave called 'Yngvild' located on an island off the coast of Dawnstar, head out to Dawnstar and SAVE. There are some tripwire traps in the shadows to avoid; the first one is on the first flight of stairs across the landing just ahead of you, the second is located just before you go down the second flight of stairs, the third is just before you travel across a wooden bridge, and the last one is located at the top of the last stairs going down. It … > Find the entrance to Yngvild by following the path to the north. You'll find the entrance to the Ratway (Exit A) on the lower level of … Follow Karliah through the hall and agree to become a Nightingale then proceed into the oath chamber and SAVE. Try to visit the 'Dockmaster's Office', it overlooks the warehouse at the side, you'll find another special item for the Litany of Larceny quest; the 'East Empire Shipping Map' inside, you can return for it later but a lot of guards will respawn inside, so try to grab the map now. He will also point you towards 'Maven Black-Briar' to begin the next quest. It is very buggy down this well so make sure also to SAVE before dropping down. Speak to him in the Ragged Flagon and he will direct you to a Nord warrior called 'Olfrid Battle-Born', he's usually found wandering the streets of Whiterun by day. Also he is supposed to follow you to complete the quest "blindsighted". Just follow in the same direction they're spinning and you can make it through unharmed, watch out for a couple of Dwarven spiders that will attack you along the way. It's hard to sneak past these but you could hug the left wall or use invisibility to sneak straight through the middle of the room, SAVE. He says more and significantly more coin could be available if I join their ranks. > Whatever option you choose returning to Brynjolf and telling him 'I can handle it' will activate the next Thieves Guild quest, SAVE. You can begin this quest anytime after activating the Meet the Family quest. He'll reveal some info that will make Keerava pay her debt, go talk to her and collect. Meet Brynjolf during daytime 2. Just speak to Brynjolf and he will tell you to meet him at the Ragged Flagon in the Ratway. Move on and you'll reach a dark room with some dead draugr and a bandit, grab the Unusual Gem in a treasure room to the right. This will cause the final Thieves Guild quest later on to become permanently broken, so do not touch the stone rubbing or enter the Dwemer Museum after this quest. Walkthrough Brynjolf will tell you that he's been hired to put a merchant named Brand-Shei out of business, but that he needs "an extra pair of hands" to get the job done. Head west along the roof and hop into the space that joins to the roof of 'Radiant Raiment', then navigate to Erikur's quest marker. Other advantages include: unique sets of stealth armour unrivaled in the game for stealth attributes, exclusive access to master trainers for Sneak, Lockpicking, Archery and Pickpocket skills, access to illegal fences- allowing you to sell stolen items and buy rare discounted goods, the ability to avoid thief and highwayman attacks on the roads, the ability to bribe guards without a high speech skill or the 'Bribe' perk, and many other advantages to help you become the sneakiest thief in Skyrim. You should now take some time to chat with a few Thieves Guild members to get an idea of where the Guild currently stands. > Once inside SAVE, you'll find the first journal on a table guarded by some ghosts and draugr, defeat them and pick up the journal. > Whichever choice you make you will find the Dwemer Museum at the top of the stairs, just north of the main entrance to Understone Keep. 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